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Essasia
Arc Knight
5/7/2008 3:27:43 AM

Level: 1
Experience: 0

Total Posts: 11
Essasia Ardolia


Alternative Character for Lydyn

Character Name: Essasia Ardolia

Age: 23

Sex & Gender: Female

Species (Sub-species): Human (Ancient)

Description

Essasia Big

This woman stands around 5'7" and weighs around 145 pounds. Her normal attire is her cloaked-like light armor, that mixes the designs of an old fashioned robe and pieces of actual armor made from a strange metal that allows it to be nearly weightless and yet very strong. Though it can take one a few bullets from lesser guns, it's hardly anything as good as bullet-proof vests or mobile suit armors, but it has the unusually quality of being able to take on even the strongest creature's attacks such as claws and teeth - no matter how dense or hard they may be - as well as swords and the like.

Her hair is long, going down below her waist in a flowing fashion and it happens to be a sort of mystic silvery-white color while her eyes are hazel with a mix of green and blue in them. Her skin is fairly pale as well, but her posture speaks of kindness and strength at the same time.

She also holds a rather interesting looking sword that's made of a strange rune-carved black metal that glow a faint blue even in the middle of the brightest days. Much like her armor, it has the unusualy quality of blocking the same things as well as cutting any lesser metal than steel with relative ease and even steel if it's no more than a hald an inch think (which most mobile suit armors would be).

History
Essasia was born an Ancient, an all but dead bloodline of humans that lived at least twice as long as had a natural talent for magic that rivaled the Kiefan, though their magics were more general. Though it could be said her parents gave birth to her on Wist and died, or that she had somehow fell on Wist and something knocked her on the head, what is for sure is that she has been on Wist for quite a while now without a single memory of how she got there or how she learned of her magic.

Though, it's not magic in the traditional sense, but rather magic that depends and focuses on her sword. She's come to call them Sword Skills or Sword Magic and has depended on these skills to survive the harshness of Wist and the beasts that plague it.

The real history started when she awoke in a room on a bed and met John. An ordinary man with an ordinary name, but an iron will to survive. He's the one who had taught Essasia how to survive, when to sneak and when to fight and where food supplies were as well as weaponry and safe spot to hide in. He had built a secret passage behind a freezer of his now dead food shop and it stayed that way for a long time now as they were both careful not to let any of the Rippovs follow them.

Sadly, within the few months they spent together, John passed away from old age and left his secret safe house to Essesia. Essasia buried him within a local graveyard when the Rippov weren't around and by his crude tombstone grows a single small red rose.

Note: Stasis, I was hoping you could do something similar like what you did with Star? It'd be nice, but if you'd rather not come up with something on how she lost her memory and so forth, I can do it myself or ask someone else to? ^^

Items
• Anicent Sword
• Ancient Light Plate
• Black & Gold Robe
• Broken Ancient Handgun (?; She's not entirely sure what it is yet.)
• Lern 42

Ship/Vehicle: N/A

Sword Skills

Judgement Blade (She knows this one from the start)
"A thin layer of frost forms on her sword as the beast charges her, as she keeps steady and her sword out to her side. As the beast is about to strike at her, she swings the sword and cuts through the chest of the beast and within but a mere few seconds, it's frozen in place. She stands up straight and causally crashes her blade through the now frozen figure, shattering it to pieces."

Judgement Blade causes moderate damage, more than a normal sword swing, and has a low chance of freezing her opponent at which point she can shatter them. Half as effective on metal or creatures resistant to cold.

• Can be kept for five charges.

Cleansing Strike (She knows this one from the start)
"The sword glows into a faint violet color as she ducks so not to be noticed. As the man isn't looking, she strikes. However, he notices just in time and dodges most of the blow and ducks behind a desk. Clasping at his chest, he tries to escape and goes for the door, only to fall to the ground dead."

Cleansing Strike causes a little more than moderate damage and has a low chance of causing the enemy to die slowly, usually within five minutes or so. Only works against those with weak foritude.

• Can be kept for three charges.

Northwind's Strike
"As the sword dims into a dark red, she stabs his arm and spins out of the way of his fire. Suddenly, his eyes roll to the back of his head and he drops to the floor."

Northwin's Strike causes moderate damage and has a low chance of causing right-out death. Only works on those with weaker foritude.

• Can be kept for two charges.

Hallowed Bolt
Her sword sparks with the energy of electricity that glow blue as the men surround her. As the sword seems to reach it's peak, she spins in a circle and a small, but powerful bolt jumps out from the sword towards them all. Some are left for dead, some still alive as they gather up their sense, while others are having difficulty moving."

Hallowed Bolt does above average damage and has a moderate chance of causing paralyzation for thirty seconds. Only works on those with weaker foritudes.

• Can only sustian one charge.

Divine Ruination
"The sword glows a noticable white hue as the man gather in the hall before her. As it reaches it's peak, she ducts and slams the ground with the tip of her blade, causing shockwaves to pulse through the ground. As the energy zaps their life, some are left dizzy by the sudden loss of life."

Divine Ruination does a little more than moderate damage and has a good chance of leaving those hit by it dizzy and disorinted. Only works on those with moderate or weaker foritudes.

• Can only sustian one charge. Only useable on ground surfaces.

Heavenly Gate
"The sword glow bright white as she raises it into the air. As it reaches as high as it can go, beams of white energy shoot from it's tip, burning through armor and flesh alike with amazing ease. Though, sadly her allies had to hide behind cover as to not be exposed."

Heavenly Gate does high damage, and burns through even metal, but due to it's random targeting it can even seer through an allies flesh and kill them.

• Can only sustian one charge.

Soothing Light
"She holds to the up to his wounds as it grow a calm sky blue, slowly, but effectively healing the large gash across his arm."

Soothing Light is a healing Sword Skill, in which it heals slowly, but can heal great wounds if given the time.

• No charges, can be kept going for as long as Essasia can stay awake, unless interrupted.

Holy Arc
"The blade glows a bright white, evloping the entirety of it as she raises it to the sky. As it shines in the darkest of nights and the deepest of pits, she arcs the blade downwards behind her and up in front of her, causing a single powerful energy 'slash' that echoes through the ground."

Holy Arc is the Ultimate Sword Skill and causes enough damage to at least send fatel cracks up and down and normal building. It's easily evadeable if one knows what they're looking at, but if they're hit, only the largest and most foritude of beasts can withstand it and survive.

• Can only be used once per day and makes Essasia dizzy for a minute or so.

- - - - -

Well, let me know what you think. I would imagine in real bad guys she'd face would either have moderate or excellent foritudes, as to avoid the instant death (even though they're low chances) or some way of avoiding them. Also note that each of these skills takes time to 'charge' so it's possible to interrupt her for sure. Obviously she doesn't know most of them right now though and I tried to make them realistic and not so much a 'kill-all' magics or anything, but enough to make her actually worth fighting with people having blasters, space ships, and even running into things like the Ihbrim. Blah

Um, let me know if anything needs changing then. ^^



"A small stone may only make a small ripple at first, but someday it will be a wave." - Wiegraf Folles
Stasis
Hey Claudius...
You killed my father.
Big mistake.

Dominion Master
5/8/2008 2:30:05 PM

Level: 25
Experience: 65000

Total Posts: 691
RE: Essasia Ardolia

Everything sounds fine except I don't know what "charges" are in regards to your magic. I'm sure it'll be fine, but could you clarify first? Smile
Lydyn
S.T.A.R.
5/8/2008 4:22:16 PM

Level: 1
Experience: 0

Total Posts: 116
RE: Essasia Ardolia



As in strikes. Like every time she strikes, the magic will discharge and she'll lose a 'charge'. So like with Judgement Blade, once the Sword Skill is ready, she can strike 5 multiple targets or the same target 5 different times or anything between before she has to ready the Sword Skill again for use.



Star Banner
Stasis
Hey Claudius...
You killed my father.
Big mistake.

Dominion Master
5/9/2008 2:49:48 PM

Level: 25
Experience: 65000

Total Posts: 691
RE: Essasia Ardolia

Okay, sounds fine. Approved!
Wolf McDog
The ability to destroy
a planet is insignificant
next to the power of the Force.
I'm a random monster...
and the most powerful boss!
I find your lack of faith disturbing.
Monster--Opened for Random Access
Strikes: 128
Banned Banned Banned Banned Banned Banned
(For being an idiot.)
Not Jailed
(For being busted out by Szyren.)

Dominion Master
5/11/2008 7:26:28 PM

Level: 85
Experience: 2500627

Total Posts: 294
RE: Essasia Ardolia

One thing that bugs me here (not that it matters; I'm just bored), she weighs more than I do (granted, I'm not particularly big, but I am bigger than she appears in the picture), but judging by the picture, I'd say she would be 100 to 110 pounds.

Though maybe you're including the weight of the sword? Laughing
Daireem - Essasia Ardolia
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